Level UX Dynamics Prototype
Battle for dominion over the demonic crown of power at the heart of hell.
Demon King is 3rd person Online multiplayer king of the hills style shooter.
Role
- UX
- Level Design
- Emergent Dynamics
- QA & Testing
- SFX
- Co-Producer
- UI & Menus
Goal
- Create an engaging & unique multiplayer experience
- Build gameplay around power struggles, emergent alliances and betrayal
- Release on Steam
Projects
Earl the tea bag
This project was the result of a six weeks production for my first year major at AIE.
Myself and four students simulated the production process of a studio where we had to cater a video game to a hypothetical client
Roles
- Lead Designer
- Lead Producer
- Level Design
- Narrative Design
- Prop Artist
- QA Testing
Key Achievements
- Designed gameplay, mechanics & dynamics
- Maintained documentation, schedules & milestones
- Designed and iterated levels
- Created some of the final props
Pursuit of SlappineSS
This VR production was a 4 week project designed to emulate the experience of a studio working with contract artists.
Our design goal was to allow the player to slap literally everything with great satisfaction, and without consequences.
Roles
- Game Designer
- Level Designer
- Artists manager
- Prop Artist
- QA Testing
Key Achievements
- Designed core gameplay, mechanics & dynamics
- Created level and 1st pass props
- Managed 3 artists
-
Created some of the final props
Dirty Blood
This project was the result of a 2 weeks production at AIE.
Myself and another two students developed this vertical slice for a client, who wanted a video game adaptation of his screen short story
Roles
- Game Designer
- Level Designer
- Art
- FX
- UI
Key Achievements
- Designed core gameplay, mechanics & dynamics
- Designed level
- Created props
- Flipped assets
thinking inside the box
This project was the result of a 16 hours “Isolation” themed game jam.
The process of quickly developing a game with a team was great and challenging.
Roles
- Game Designer
- Level Designer
- Artists manager
- Prop Artist
- QA Testing
Key Achievements
- Designed core gameplay, mechanics & dynamics
- Created level and 1st pass props
- Managed 3 artists
-
Created some of the final props
About me
Sydney, Australia
Hi, I’m Alex. I have been working as a Chef de cuisine for the past 15 years, I have learned a lot and I am grateful for everything the industry has taught me, however it is time to say goodbye.
It took me a while to recognise where my true passion lies, but I finally figured it out and I am thrilled to be able to contribute to this industry.
For the past two years I have been committed to improving my knowledge and technical skills to become a Game Designer, I particularly enjoy level and UX design.