Level UX Dynamics Prototype

Game Designer with a passion for crafting memorable experiences, I specialize in developing, innovative gameplay and telling stories through levels and visual cues.

Battle for dominion over the demonic crown of power at the heart of hell.

Demon King is 3rd person Online multiplayer king of the hills style shooter.

Role

Goal

Projects

Earl the tea bag

This project was the result of a six weeks production for my first year major at AIE.

Myself and four students simulated the production process of a studio where we had to cater a video game to a hypothetical client

 

Roles

Key Achievements

Pursuit of SlappineSS

This VR production was a 4 week project designed to emulate the experience of a studio working with contract artists. 

Our design goal was to allow the player to slap literally everything with great satisfaction, and without consequences.

Roles

Key Achievements

Dirty Blood

This project was the result of a 2 weeks production  at AIE.

Myself and another two students developed this vertical slice for a client, who wanted a video game adaptation of his screen short story

Roles

Key Achievements

thinking inside the box

This project was the result of a 16 hours “Isolation” themed game jam.

The process of quickly developing a game with a team was great and challenging.

Roles

Key Achievements

About me

“It's never too late to chase your dreams“

Hi, I’m Alex. I have been working as a Chef de cuisine for the past 15 years, I have learned a lot and I am grateful for everything the industry has taught me, however it is time to say goodbye.

It took me a while to recognise where my true passion lies, but I finally figured it out and I am thrilled to be able to contribute to this industry.

For the past two years I have been committed to improving my knowledge and technical skills to become a Game Designer, I particularly enjoy level and UX design.